Bioware games have always been ambitious. They always try to hit every entertainment base imaginable, from gameplay to story, from mindless action to dramatic moments, from mystery to romance… Even as far back as in their breakout success, Star Wars: Knights of the Old Republic, romance has always been an element in their games. One small element, but an element nonetheless. Then a shift happened upon the arrival of their previous gen hits Mass Effect and Dragon Age: Origins. Bioware, being the Canadian and open-minded company they are, decided to really expand their romantic options in their games going forward. As a result, we’ve seen a rise of extremely divergent love interest options in videogames that we haven’t really seen in the past, and thanks the optional sex scenes, Bioware has created a veritable powder keg of controversy. The focus on sex and relationships in Bioware games has swelled to the point where it earns actual coverage from major news outlets. We are in the 21st century and people are still being scandalized by the idea of nudity, human-alien relationships, and homosexuality in our videogames. Excuse me as a seriously contemplate whether or not I want to laugh or cry.
Masahiro Sakurai is the mastermind behind Smash Bros. who is also known for creating the Kirby franchise. He has overseen the development for every Smash Bros. game to date and is known to be heavily involved with every detail of the creation of his games… and by that I mean he is a total control freak. Now I’m not saying this to insult him or put down his work, his games have all been excellent for the most part (Kid Icarus: Uprising was fantastic for example), but he is definitely your textbook control freak. A lot of what we see in Smash Bros. is a direct reflection of what goes on in Sakurai’s mind. This is probably why he’s almost like a cult personality among Smash fans, with countless people either worshiping him over the internet or fearing him like an angry God who can do the worst thing imaginable to them. Because Sakurai is the face of Smash Bros. people have come to love him or despise him to the core.
Smash Bros. for the Wii U is finally out so there is so much for me to be happy about today. Smash Bros. (1999) was my childhood! And Super Smash Bros Melee (2002) was my formative years! And Super Smash Bros. Brawl (2008) was my adolescence! I wonder where the newest entry into the franchise will fall in with my life? I don’t know what else to say other than I’m super excited to finally play this.
Something you should know is that Smash Bros. is often a centre of debate for a lot of people out there.
Currently, there’s a debate on whether or not story elements should be involved in certain gaming franchises. The question of whether or not Mario should be driven by something a bit more complex than a kidnapped princess is one that comes up often. One side argues that sticking to the same tried and true formula forever is the best way to go for these franchises, and if you want a deeper and more involving story from your videogames there’s always another series to enjoy. The other side claims that sometimes shaking up the formula for a series is the best way to move it forward or keep it fresh. Today I’m going to look at Nintendo, Sonic Boom: Rise of Lyric, and how they all relate back to that question of whether or not story-driven gaming experiences are what’s best for the player.