The phrase “Fighting games with story” can inspire a number of reactions from people. To the general public, it just sounds like another aspect to a genre of video games they may or may not have an interest in, but to fans of fighting games its a phrase that generates revulsion, aggressive apathy, support, ridicule, or outright anger. It seems like everyone in the fighting game community has some kind of opinion on story modes in their games, and all of them revolve around how relevant they are.
Continue reading “Fighting Game Narratives – Mortal Kombat X’s Story And Why They Matter” →
Currently, there’s a debate on whether or not story elements should be involved in certain gaming franchises. The question of whether or not Mario should be driven by something a bit more complex than a kidnapped princess is one that comes up often. One side argues that sticking to the same tried and true formula forever is the best way to go for these franchises, and if you want a deeper and more involving story from your videogames there’s always another series to enjoy. The other side claims that sometimes shaking up the formula for a series is the best way to move it forward or keep it fresh. Today I’m going to look at Nintendo, Sonic Boom: Rise of Lyric, and how they all relate back to that question of whether or not story-driven gaming experiences are what’s best for the player.
Continue reading “Don’t Let Sonic Boom Blast Away Chances for Story-Driven Games” →