As I promised looong ago in another update, I will deliver to you my Smash Bros. mind spill, which as you would expect, is just my assorted thoughts on this game exiting my mind onto this blog page. With the final update recently coming out, there’s no better time than now to talk about what is now the complete version of this project, a game that came out in 2014 that feels like it was released just yesterday.
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“Have you ever made a game?”
Masahiro Sakurai is the mastermind behind Smash Bros. who is also known for creating the Kirby franchise. He has overseen the development for every Smash Bros. game to date and is known to be heavily involved with every detail of the creation of his games… and by that I mean he is a total control freak. Now I’m not saying this to insult him or put down his work, his games have all been excellent for the most part (Kid Icarus: Uprising was fantastic for example), but he is definitely your textbook control freak. A lot of what we see in Smash Bros. is a direct reflection of what goes on in Sakurai’s mind. This is probably why he’s almost like a cult personality among Smash fans, with countless people either worshiping him over the internet or fearing him like an angry God who can do the worst thing imaginable to them. Because Sakurai is the face of Smash Bros. people have come to love him or despise him to the core.
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Wario showing these fools who’s boss
Smash Bros. for the Wii U is finally out so there is so much for me to be happy about today. Smash Bros. (1999) was my childhood! And Super Smash Bros Melee (2002) was my formative years! And Super Smash Bros. Brawl (2008) was my adolescence! I wonder where the newest entry into the franchise will fall in with my life? I don’t know what else to say other than I’m super excited to finally play this.
Something you should know is that Smash Bros. is often a centre of debate for a lot of people out there.
Continue reading “Musings on Smash”