It’s been a while since I’ve last done one of these, but it’s about time I start writing about some of the things on my mind these days. These Mind Spill articles, much like the current US government, is an assortment of losers in a way. They’re different ideas and thought trains that I think are interesting, but not quite so interesting that they deserve to be developed further into their own article. So here are some things I’ve been thinking about that you now know I believe aren’t worthy of more than a few seconds of your time.
Continue reading “Mind Spill: August 27th 2017”
Street Fighter V‘s much anticipated story mode (“A Shadow Falls”) released over a week ago, and my impressions can be summed up as “Too much story, not enough time”. There were so many interesting story threads and themes explored in the prologues that very little of them really had any time to breathe in the main story. What I loved about the prologue system is that it introduced what every character “wants” as a way of setting the stage for a larger intersecting story. This is a huge deal to me because “wants” are the bare minimum one must have for characters in a story for it to be even remotely good, and you would be absolutely shocked to find out how often stories have lead characters who don’t really “want” anything in particular. For the most part, this game’s story avoids those pitfalls but falls into a few of its own due to its very nature. Street Fighter has a pretty large cast of characters, and the question of who to focus on becomes the chief determinant towards whether or not a story is a good one. This game tackles that issue to mixed results.
Continue reading “Street Fighter V Story Review – A Flawed, but Admirable First Effort”
With Balrog finally shown off and announced for release this Friday in Street Fighter V, the game’s antagonists who are part of an evil organization known as Shadaloo, have all been assembled. This is important because the story mode is also set for release on Friday, and according to previous interviews, the story will be about the fall of Shadaloo, bridging the gap between Street Fighter 4 and Street Fighter 3 (the series has an odd chronology). The story will place a huge emphasis on Shadaloo and its operatives and their varying goals, and I bet that its quality will live or die on what it does with them alone. Essentially, M. Bison, F.A.N.G, Vega, and Balrog are who the fate of this game’s story hinge on. Based on the prologues and the story previews we have seen so far, all these characters have arcs with personal stakes, but most importantly, they’re fun and interesting to watch. Before the story mode is actually released, I thought it’d be fun if I gave a bit of a run down on who these men are and what sort of role they can play in the story.
Continue reading “Could Street Fighter V’s Four Kings be the Key to a Strong Story Mode?”
As I promised looong ago in another update, I will deliver to you my Smash Bros. mind spill, which as you would expect, is just my assorted thoughts on this game exiting my mind onto this blog page. With the final update recently coming out, there’s no better time than now to talk about what is now the complete version of this project, a game that came out in 2014 that feels like it was released just yesterday.
Continue reading “Mind Spill: Smash Bros. Edition”
Street Fighter V is on its way, and in its wake came a large discussion about the nature of execution requirements. To sum up, should combos be made easier or remain as they were in Street Fighter IV (not so easy)? This question has caused quite a bit of division, and here I will share my thoughts on how things should be done. First, we should go over the basis of both these viewpoints.
Continue reading “We Don’t Need Tight Execution for Our Fighting Games”
The phrase “Fighting games with story” can inspire a number of reactions from people. To the general public, it just sounds like another aspect to a genre of video games they may or may not have an interest in, but to fans of fighting games its a phrase that generates revulsion, aggressive apathy, support, ridicule, or outright anger. It seems like everyone in the fighting game community has some kind of opinion on story modes in their games, and all of them revolve around how relevant they are.
Continue reading “Fighting Game Narratives – Mortal Kombat X’s Story And Why They Matter”
Wario showing these fools who’s boss
Smash Bros. for the Wii U is finally out so there is so much for me to be happy about today. Smash Bros. (1999) was my childhood! And Super Smash Bros Melee (2002) was my formative years! And Super Smash Bros. Brawl (2008) was my adolescence! I wonder where the newest entry into the franchise will fall in with my life? I don’t know what else to say other than I’m super excited to finally play this.
Something you should know is that Smash Bros. is often a centre of debate for a lot of people out there.
Continue reading “Musings on Smash”